As the new year begins, people make
goals: to reduce waistlines, to be disciplined, to succeed, to
self-cultivate - and just, as my friend would say, to do better. Be
better. Done and done.
Sure. But I want to add a question to
this year's list of intentions, a question I want to understand and
answer as fully as I can in the months ahead.
The question's just a little thing:
What is Story?
* * *
'Story' itself has different meanings.
The simplest is, that a story is a narrative. Story is a unit of
media that has a beginning, middle, end, credits. That's it.
* * *
The second meaning is little more
complex, but, in essence can be defined as a the aspect of media
having human appeal, based primarily on conflict. Conflict can be big
or small, Hungry Caterpillar’s endless desire or King Lear's
rejection by his favorite daughter.
The human-appeal aspect of Story is
when a story presents human conflict and desire, and suggests,
implicitly or explicitly, a possibility of resolution.
The human-appeal aspect of
story-telling is a bit of an x-factor. It is the answer to the
question, Why should watch/read/listen-to this? For a good story
experience, we empathize with the subjects of a story, and we
resonate with the story in certain specific ways. Human-appeal can be
basic and universal empathy (I cared for Frodo and the hobbits, as
well as a few other million people around the world), but it can also
be connected to the presentation of specific identities, specific
conditions, and specific cultural moments. A story can gain special
power and resonance if it tells the story of a group or condition
that has not gotten much airtime in culture at large. Below, I talk
about the film The Master. I connected to the film strongly, not
because I was a WWII vet or that my life resembles the life of the
main character in any external way, but the movie felt to me to be
about certain conflicts of being an man, and maybe more specifically,
an american man. I felt the story was telling a story about *me* that
hadn't been told before.
* * *
Two examples of stories with both
narrative and human-appeal: There is a problem (A plague in Thebes; A
handsome Lothario who can't form an emotional relationship with a
woman [Classic Greek fun, rom-com trope, respectively]), an
exploration of the problem through the character (The king of Thebes
investigates; The Lothario tries his calculated seduction tricks on a
woman he respects and crushes on), a crisis point (The king learns
the cause of the plague - himself; The ladykiller loses the woman to
a rival), and a resolution (The king punishes himself to save Thebes;
The man learns how to open up to a woman and be himself).
Both these stories are clearly
narrative, and both have pretty strong human-appeal. Oedipus Rex has
been reread and re-enacted for over two millennia, and whatever
cliche Romantic comedy I described made millions of dollars in the
box office last week.
Sometimes, though, a piece's narrative
is weak, despite it's human-appeal being great, and sometimes the
narrative and writing craft is great, but the human-appeal is thin.
* * *
Different media effect story. Highly
commercial film must have excellent narrative (a lot happens). Art
films can be baggy - an exploration of conflict, but without a
narrative sense of direction, or promise of resolution. Novels also
have looser plot structure, and the lens of the novelist is one of
the critical features (perspective, essays, language.)
* * *
Let's look at some examples.
Scott Pilgrim Vs. The World would be a
great example of a movie whose narrative and writing are great, and
who's story (human-appeal) is thin. The narrative: boy falls in love
with girl, boy must defeat who 7 evil exes in order to be with her,
boy does so. The film is a blend of video game, manga, and indie
culture humor. The movie is great (unless you just don't like it) and
offers up some a little meat for interpretation and discussion. The
story, though, hinges on, subsists on, Scott's infatuation with a
girl, and her reciprocated interest in him. This is not drawn out in
any interesting or relatable way. She's stylish and hot. He's a
dork. She goes on a date with him, and that's that. She takes him to
bed, despite his utter un-smoothness, and suddenly, the conflict is,
Scott can 'win' the girl if he can beat her seven evil exes. It is
the barest kind of outlining of boy-meets-girl, because both we don't
know why she would want him, and, besides her hotness, we have no
idea why he would care so much about her as to face down the
overwhelming obstacles. So, the heart of the story is weak. But this
movie doesn't need a heart, because this movie isn't the kind of
story-creature that needs a heart. It is a sugary, funny, narrative
romp.*
*(I also love the movie - and the
books they're based on - on other grounds. I won't get into them
here, but, in short, no book or movie I know has paid homage and
played with video games of the late eighties and early nineties.
Video games, being a bastardized, insipid medium they are considered,
are sent at the little boys' table of culture, and don't get much air
time in the general cultural discussion, despite the fact that many
of us who grew up playing them are adults, and many of those games
were early and exciting experiences of story. Unique cultural appeal
there.)
The P.T. Anderson film The Master has
a great story in terms of conflict and creative human appeal, but a
slack narrative. The film has good plot-flow up until the mid-point,
when Freddie verbally breaks with the Master, but then, afterward, is
still part of the group, as if the break hadn't happened, and so
things are generally murky to the audience from then on, and then, at
the climax, Freddie does finally break with the Master.
One could criticize the narrative
flow, then - but the Story and conflict is great, drawn on at
multiple levels, from intimate personal break-down to national
trauma.
WW2 is the set-up, and Freddie Quill
is our traumatized, tortured hero. We seem him as socially incapable,
acting out through sex and drink. He is an animal, who does not feel
constrained by societal rules, and who is motivated by pleasure and
confused anger. He is destructive, but sincere. He is a wild man
without a higher ideal to strive for or check himself against. Enter
Lancaster Dodd upon his illuminated, loving, party boat, and Freddie
encounters a number of things: a group of supportive people not put
off by his strangeness, a charismatic man who loves Freddie, and can
match him, if not wield authority over him, and a new age cult.
Conflict: the lonely, feral man. The loving, supportive cult, and the
man who leads it who has his followers call him 'Master.' How does
Freddie negotiate this choice, misery and integrity on one side,
acceptance and submission to a fraud on the other? How does the Self
negotiate such a proposition?
The
end of the movie, for all its psychological complexity and sadness,
if not tragedy, made me the happiest I'd been at the movie in a long
time. The chemical high lasted for the next day. My happiness was not
a about happy ending, which there wasn't - it was about hearing the
story I didn't know I needed to see, and having the experience of a
character's/our trauma transformed into something different, and
something shared.
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